Sunday, June 16, 2013

more digital storytelling

The late primary classes (divisions 6, 7, 8 and 9) have been doing digital storytelling projects this term with a focus on place-based learning and an understanding of the role animals play in aboriginal culture. Some of the classes had specifically studied the wetlands, birds or animal habitats or living things and part of the criteria for the project was to include some of their scientific understanding of the animals or their habitat in their stories. The other content criteria was to include something the students had learned about aboriginal culture or to tell their story with a focus on first peoples principles or perspectives.

The students learned how to use the following apps: SonicPics, Haiku Deck and PixnTell. Each of these apps allows the students to take photographs and then either add captions or add their own audio narration for the story.

We read several books about animals in aboriginal culture and the students used these stories as models for their own stories. Some classes used the app Popplet to plan their stories by using a web.

After choosing their characters and setting and developing a basic plot line, the students set up their "photo shoots" where they created their settings for their stories and took photographs of their animals in these different settings.

The students then loaded their photos to the app they chose for their final project and then added captions or did the audio narration of their stories.

The students worked in partners, groups of three or by themselves by choice. Here is an example of a project created by three students from division 6, explaining the important roles animals play in aboriginal culture:

Last week, some of the students shared their story projects up on the big screen for their classes to see.

~Ms Novakowski

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